
Updated vanilla UI for various attribute modes.Replaced all generic levelup menus with modified "real" levelup menus.Added option to increase skill caps to be above 100 when using xp leveling system.Updated attribute point distribution calculation.Added support for Map Marker Overhaul player markers.Removed custom event handler to avoid possible OBSE issue.


Also, load order is not important.įor anyone using HUD Status Bars, Real Time Lockpicking, Alchemy Advanced (Adjustments), Pickpocket Skill Overhaul, or Fundament Enchanting Addons have a look at chapter 13 of the pdf readme for information concerning compatibility. It can however be used with existing savegames. Any other UIs, like BTmod, will use the new vanilla UI menus.ĭo not use this mod with other character leveling and/or uncapper mods. Currently DarNified UI, DarkUI'd DarN, NorthernUI, Dark Transparent UI and Major Jim's UI are automatically supported.

This mod requires OBSE (version 21 or higher) and MenuQue to function properly. Please read the included pdf readme file for further details. See chapter 2 of the pdf readme for an overview of the available leveling systems and chapter 3 to 9 for more information concerning the available options for each category.Īdditionally, powerscrolls have been added to increase attribute caps and profession books to change the player character's class.

The skill usage leveling system allows the player character to level by using skills, much like vanilla, but includes an optional skill cap to encourage character diversity.Ī leveling system is a combination of choices, which are configurable in the ini file, split into the following 7 categories: The experience based leveling system allows the player character to level by gaining experience, which is done by performing actions like killing enemies, completing quests and discovering new locations. Either pick an experience based leveling system (like Oblivion XP), or a skill usage leveling system (like Realistic Leveling). This mod changes how the player character levels, removing the need for efficient leveling and making character development more diverse.
